POV-Ray : Newsgroups : povray.general : Too many nested textures? : Re: Too many nested textures? Server Time
7 Aug 2024 05:13:49 EDT (-0400)
  Re: Too many nested textures?  
From: Ben Chambers
Date: 12 Nov 2001 22:59:42
Message: <3bf09aae@news.povray.org>
"Redbeard" <red### [at] wvadelphianet> wrote in message
news:3becb8f7$1@news.povray.org...
> I was just doing some playing around and got the "too many nested
textures"
> error.  AFAIK, I only have one texture.  I have a single sphere with a
partial
> transparent texture and a light inside.  That's it.  But if I set
> max_trace_level too high, it gives me that error as soon as it hits the
object.
> Sooner, if there's other objects in the scene.
>
> Any ideas?  Or should I report this as a bug (3.5b7)?
>
> Thanks,
> Michael
>

Does it use reflection?  And what is the max_bailout?

...Chambers


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.